设计你的循环队列实现。 循环队列是一种线性数据结构,其操作表现基于
FIFO(先进先出)原则并且队尾被连接在队首之后以形成一个循环。它也被称为”环形缓冲器”。
循环队列的一个好处是我们可以利用这个队列之前用过的空间。在一个普通队列里,一旦一个队列满了,我们就不能插入下一个元素,即使在队列前面仍有空间。但是使用循环队列,我们能使用这些空间去存储新的值。
你的实现应该支持如下操作:
- MyCircularQueue(k): 构造器,设置队列长度为 k 。
- Front: 从队首获取元素。如果队列为空,返回 -1 。
- Rear: 获取队尾元素。如果队列为空,返回 -1 。
- enQueue(value): 向循环队列插入一个元素。如果成功插入则返回真。
- deQueue(): 从循环队列中删除一个元素。如果成功删除则返回真。
- isEmpty(): 检查循环队列是否为空。
- isFull(): 检查循环队列是否已满。
示例:
MyCircularQueue circularQueue = new MyCircularQueue(3); // 设置长度为 3
circularQueue.enQueue(1);  // 返回 true
circularQueue.enQueue(2);  // 返回 true
circularQueue.enQueue(3);  // 返回 true
circularQueue.enQueue(4);  // 返回 false,队列已满
circularQueue.Rear();  // 返回 3
circularQueue.isFull();  // 返回 true
circularQueue.deQueue();  // 返回 true
circularQueue.enQueue(4);  // 返回 true
circularQueue.Rear();  // 返回 4
提示:
- 所有的值都在 0 至 1000 的范围内;
- 操作数将在 1 至 1000 的范围内;
- 请不要使用内置的队列库。
方法一:数组
关于循环队列的概念可以参考:「循环队列 」,我们可以通过一个数组进行模拟,通过操作数组的索引构建一个虚拟的首尾相连的环。在循环队列结构中,设置一个队尾 rear 与队首 front,且大小固定,结构如下图所示:

在循环队列中,当队列为空,可知 front}=\textit{rear;而当所有队列空间全占满时,也有 front}=\textit{rear。为了区别这两种情况,假设队列使用的数组有 capacity 个存储空间,则此时规定循环队列最多只能有capacity} - 1 个队列元素,当循环队列中只剩下一个空存储单元时,则表示队列已满。根据以上可知,队列判空的条件是 front}=\textit{rear,而队列判满的条件是 front} = (\textit{rear} + 1) \bmod \textit{capacity。
对于一个固定大小的数组,只要知道队尾 rear 与队首 front,即可计算出队列当前的长度:
(\textit{rear} - \textit{front} + \textit{capacity}) \bmod \textit{capacity}
循环队列的属性如下:
- elements:一个固定大小的数组,用于保存循环队列的元素。
- capacity:循环队列的容量,即队列中最多可以容纳的元素数量。
- front:队列首元素对应的数组的索引。
- rear:队列尾元素对应的索引的下一个索引。
循环队列的接口方法如下:
- MyCircularQueue(int k): 初始化队列,同时base 数组的空间初始化大小为 k + 1。front}, \textit{rear 全部初始化为 0。
- enQueue(int value):在队列的尾部插入一个元素,并同时将队尾的索引 rear 更新为 (\textit{rear} + 1) \bmod capacity。
- deQueue():从队首取出一个元素,并同时将队首的索引 front 更新为 (\textit{front} + 1) \bmod capacity。
- Front():返回队首的元素,需要检测队列是否为空。
- Rear():返回队尾的元素,需要检测队列是否为空。
- isEmpty():检测队列是否为空,根据之前的定义只需判断 rear 是否等于 front。
- isFull():检测队列是否已满,根据之前的定义只需判断 front 是否等于 (\textit{rear} + 1) \bmod \textit{capacity。
[sol1-Python3]| 12
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 | class MyCircularQueue:def __init__(self, k: int):
 self.front = self.rear = 0
 self.elements = [0] * (k + 1)
 
 def enQueue(self, value: int) -> bool:
 if self.isFull():
 return False
 self.elements[self.rear] = value
 self.rear = (self.rear + 1) % len(self.elements)
 return True
 
 def deQueue(self) -> bool:
 if self.isEmpty():
 return False
 self.front = (self.front + 1) % len(self.elements)
 return True
 
 def Front(self) -> int:
 return -1 if self.isEmpty() else self.elements[self.front]
 
 def Rear(self) -> int:
 return -1 if self.isEmpty() else self.elements[(self.rear - 1) % len(self.elements)]
 
 def isEmpty(self) -> bool:
 return self.rear == self.front
 
 def isFull(self) -> bool:
 return (self.rear + 1) % len(self.elements) == self.front
 
 | 
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 | class MyCircularQueue {private:
 int front;
 int rear;
 int capacity;
 vector<int> elements;
 
 public:
 MyCircularQueue(int k) {
 this->capacity = k + 1;
 this->elements = vector<int>(capacity);
 rear = front = 0;
 }
 
 bool enQueue(int value) {
 if (isFull()) {
 return false;
 }
 elements[rear] = value;
 rear = (rear + 1) % capacity;
 return true;
 }
 
 bool deQueue() {
 if (isEmpty()) {
 return false;
 }
 front = (front + 1) % capacity;
 return true;
 }
 
 int Front() {
 if (isEmpty()) {
 return -1;
 }
 return elements[front];
 }
 
 int Rear() {
 if (isEmpty()) {
 return -1;
 }
 return elements[(rear - 1 + capacity) % capacity];
 }
 
 bool isEmpty() {
 return rear == front;
 }
 
 bool isFull() {
 return ((rear + 1) % capacity) == front;
 }
 };
 
 | 
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 | class MyCircularQueue {private int front;
 private int rear;
 private int capacity;
 private int[] elements;
 
 public MyCircularQueue(int k) {
 capacity = k + 1;
 elements = new int[capacity];
 rear = front = 0;
 }
 
 public boolean enQueue(int value) {
 if (isFull()) {
 return false;
 }
 elements[rear] = value;
 rear = (rear + 1) % capacity;
 return true;
 }
 
 public boolean deQueue() {
 if (isEmpty()) {
 return false;
 }
 front = (front + 1) % capacity;
 return true;
 }
 
 public int Front() {
 if (isEmpty()) {
 return -1;
 }
 return elements[front];
 }
 
 public int Rear() {
 if (isEmpty()) {
 return -1;
 }
 return elements[(rear - 1 + capacity) % capacity];
 }
 
 public boolean isEmpty() {
 return rear == front;
 }
 
 public boolean isFull() {
 return ((rear + 1) % capacity) == front;
 }
 }
 
 | 
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 | public class MyCircularQueue {private int front;
 private int rear;
 private int capacity;
 private int[] elements;
 
 public MyCircularQueue(int k) {
 capacity = k + 1;
 elements = new int[capacity];
 rear = front = 0;
 }
 
 public bool EnQueue(int value) {
 if (IsFull()) {
 return false;
 }
 elements[rear] = value;
 rear = (rear + 1) % capacity;
 return true;
 }
 
 public bool DeQueue() {
 if (IsEmpty()) {
 return false;
 }
 front = (front + 1) % capacity;
 return true;
 }
 
 public int Front() {
 if (IsEmpty()) {
 return -1;
 }
 return elements[front];
 }
 
 public int Rear() {
 if (IsEmpty()) {
 return -1;
 }
 return elements[(rear - 1 + capacity) % capacity];
 }
 
 public bool IsEmpty() {
 return rear == front;
 }
 
 public bool IsFull() {
 return ((rear + 1) % capacity) == front;
 }
 }
 
 | 
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 | typedef struct {int front;
 int rear;
 int capacity;
 int *elements;
 } MyCircularQueue;
 
 MyCircularQueue* myCircularQueueCreate(int k) {
 MyCircularQueue *obj = (MyCircularQueue *)malloc(sizeof(MyCircularQueue));
 obj->capacity = k + 1;
 obj->rear = obj->front = 0;
 obj->elements = (int *)malloc(sizeof(int) * obj->capacity);
 return obj;
 }
 
 bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
 if ((obj->rear + 1) % obj->capacity == obj->front) {
 return false;
 }
 obj->elements[obj->rear] = value;
 obj->rear = (obj->rear + 1) % obj->capacity;
 return true;
 }
 
 bool myCircularQueueDeQueue(MyCircularQueue* obj) {
 if (obj->rear == obj->front) {
 return false;
 }
 obj->front = (obj->front + 1) % obj->capacity;
 return true;
 }
 
 int myCircularQueueFront(MyCircularQueue* obj) {
 if (obj->rear == obj->front) {
 return -1;
 }
 return obj->elements[obj->front];
 }
 
 int myCircularQueueRear(MyCircularQueue* obj) {
 if (obj->rear == obj->front) {
 return -1;
 }
 return obj->elements[(obj->rear - 1 + obj->capacity) % obj->capacity];
 }
 
 bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
 return obj->rear == obj->front;
 }
 
 bool myCircularQueueIsFull(MyCircularQueue* obj) {
 return (obj->rear + 1) % obj->capacity == obj->front;
 }
 
 void myCircularQueueFree(MyCircularQueue* obj) {
 free(obj->elements);
 free(obj);
 }
 
 | 
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 | type MyCircularQueue struct {front, rear int
 elements    []int
 }
 
 func Constructor(k int) MyCircularQueue {
 return MyCircularQueue{elements: make([]int, k+1)}
 }
 
 func (q *MyCircularQueue) EnQueue(value int) bool {
 if q.IsFull() {
 return false
 }
 q.elements[q.rear] = value
 q.rear = (q.rear + 1) % len(q.elements)
 return true
 }
 
 func (q *MyCircularQueue) DeQueue() bool {
 if q.IsEmpty() {
 return false
 }
 q.front = (q.front + 1) % len(q.elements)
 return true
 }
 
 func (q MyCircularQueue) Front() int {
 if q.IsEmpty() {
 return -1
 }
 return q.elements[q.front]
 }
 
 func (q MyCircularQueue) Rear() int {
 if q.IsEmpty() {
 return -1
 }
 return q.elements[(q.rear-1+len(q.elements))%len(q.elements)]
 }
 
 func (q MyCircularQueue) IsEmpty() bool {
 return q.rear == q.front
 }
 
 func (q MyCircularQueue) IsFull() bool {
 return (q.rear+1)%len(q.elements) == q.front
 }
 
 | 
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 | var MyCircularQueue = function(k) {this.capacity = k + 1;
 this.elements = new Array(this.capacity).fill(0);
 this.rear = 0;
 this.front = 0;
 };
 
 MyCircularQueue.prototype.enQueue = function(value) {
 if (this.isFull()) {
 return false;
 }
 this.elements[this.rear] = value;
 this.rear = (this.rear + 1) % this.capacity;
 return true;
 };
 
 MyCircularQueue.prototype.deQueue = function() {
 if (this.isEmpty()) {
 return false;
 }
 this.front = (this.front + 1) % this.capacity;
 return true;
 };
 
 MyCircularQueue.prototype.Front = function() {
 if (this.isEmpty()) {
 return -1;
 }
 return this.elements[this.front];
 };
 
 MyCircularQueue.prototype.Rear = function() {
 if (this.isEmpty()) {
 return -1;
 }
 return this.elements[(this.rear - 1 + this.capacity) % this.capacity];
 };
 
 MyCircularQueue.prototype.isEmpty = function() {
 return this.rear == this.front;
 };
 
 MyCircularQueue.prototype.isFull = function() {
 return ((this.rear + 1) % this.capacity) === this.front;
 };
 
 | 
 复杂度分析
方法二:链表
我们同样可以用链表实现队列,用链表实现队列则较为简单,因为链表可以在 O(1) 时间复杂度完成插入与删除。入队列时,将新的元素插入到链表的尾部;出队列时,将链表的头节点返回,并将头节点指向下一个节点。
循环队列的属性如下:
- head:链表的头节点,队列的头节点。
- tail:链表的尾节点,队列的尾节点。
- capacity:队列的容量,即队列可以存储的最大元素数量。
- size:队列当前的元素的数量。
[sol2-Python3]| 12
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 | class MyCircularQueue:def __init__(self, k: int):
 self.head = self.tail = None
 self.capacity = k
 self.size = 0
 
 def enQueue(self, value: int) -> bool:
 if self.isFull():
 return False
 node = ListNode(value)
 if self.head is None:
 self.head = node
 self.tail = node
 else:
 self.tail.next = node
 self.tail = node
 self.size += 1
 return True
 
 def deQueue(self) -> bool:
 if self.isEmpty():
 return False
 self.head = self.head.next
 self.size -= 1
 return True
 
 def Front(self) -> int:
 return -1 if self.isEmpty() else self.head.val
 
 def Rear(self) -> int:
 return -1 if self.isEmpty() else self.tail.val
 
 def isEmpty(self) -> bool:
 return self.size == 0
 
 def isFull(self) -> bool:
 return self.size == self.capacity
 
 | 
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 | class MyCircularQueue {private:
 ListNode *head;
 ListNode *tail;
 int capacity;
 int size;
 
 public:
 MyCircularQueue(int k) {
 this->capacity = k;
 this->size = 0;
 this->head = this->tail = nullptr;
 }
 
 bool enQueue(int value) {
 if (isFull()) {
 return false;
 }
 ListNode *node = new ListNode(value);
 if (!head) {
 head = tail = node;
 } else {
 tail->next = node;
 tail = node;
 }
 size++;
 return true;
 }
 
 bool deQueue() {
 if (isEmpty()) {
 return false;
 }
 ListNode *node = head;
 head = head->next;
 size--;
 delete node;
 return true;
 }
 
 int Front() {
 if (isEmpty()) {
 return -1;
 }
 return head->val;
 }
 
 int Rear() {
 if (isEmpty()) {
 return -1;
 }
 return tail->val;
 }
 
 bool isEmpty() {
 return size == 0;
 }
 
 bool isFull() {
 return size == capacity;
 }
 };
 
 | 
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 | class MyCircularQueue {private ListNode head;
 private ListNode tail;
 private int capacity;
 private int size;
 
 public MyCircularQueue(int k) {
 capacity = k;
 size = 0;
 }
 
 public boolean enQueue(int value) {
 if (isFull()) {
 return false;
 }
 ListNode node = new ListNode(value);
 if (head == null) {
 head = tail = node;
 } else {
 tail.next = node;
 tail = node;
 }
 size++;
 return true;
 }
 
 public boolean deQueue() {
 if (isEmpty()) {
 return false;
 }
 ListNode node = head;
 head = head.next;
 size--;
 return true;
 }
 
 public int Front() {
 if (isEmpty()) {
 return -1;
 }
 return head.val;
 }
 
 public int Rear() {
 if (isEmpty()) {
 return -1;
 }
 return tail.val;
 }
 
 public boolean isEmpty() {
 return size == 0;
 }
 
 public boolean isFull() {
 return size == capacity;
 }
 }
 
 | 
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 | public class MyCircularQueue {private ListNode head;
 private ListNode tail;
 private int capacity;
 private int size;
 
 public MyCircularQueue(int k) {
 capacity = k;
 size = 0;
 }
 
 public bool EnQueue(int value) {
 if (IsFull()) {
 return false;
 }
 ListNode node = new ListNode(value);
 if (head == null) {
 head = tail = node;
 } else {
 tail.next = node;
 tail = node;
 }
 size++;
 return true;
 }
 
 public bool DeQueue() {
 if (IsEmpty()) {
 return false;
 }
 ListNode node = head;
 head = head.next;
 size--;
 return true;
 }
 
 public int Front() {
 if (IsEmpty()) {
 return -1;
 }
 return head.val;
 }
 
 public int Rear() {
 if (IsEmpty()) {
 return -1;
 }
 return tail.val;
 }
 
 public bool IsEmpty() {
 return size == 0;
 }
 
 public bool IsFull() {
 return size == capacity;
 }
 }
 
 | 
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 | typedef struct {struct ListNode *head;
 struct ListNode *tail;
 int capacity;
 int size;
 } MyCircularQueue;
 
 
 MyCircularQueue* myCircularQueueCreate(int k) {
 MyCircularQueue *obj = (MyCircularQueue *)malloc(sizeof(MyCircularQueue));
 obj->capacity = k;
 obj->size = 0;
 obj->head = obj->tail = NULL;
 return obj;
 }
 
 bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
 if (obj->size >= obj->capacity) {
 return false;
 }
 struct ListNode *node = (struct ListNode *)malloc(sizeof(struct ListNode));
 node->val = value;
 node->next = NULL;
 if (!obj->head) {
 obj->head = obj->tail = node;
 } else {
 obj->tail->next = node;
 obj->tail = node;
 }
 obj->size++;
 return true;
 }
 
 bool myCircularQueueDeQueue(MyCircularQueue* obj) {
 if (obj->size == 0) {
 return false;
 }
 struct ListNode *node = obj->head;
 obj->head = obj->head->next;
 obj->size--;
 free(node);
 return true;
 }
 
 int myCircularQueueFront(MyCircularQueue* obj) {
 if (obj->size == 0) {
 return -1;
 }
 return obj->head->val;
 }
 
 int myCircularQueueRear(MyCircularQueue* obj) {
 if (obj->size == 0) {
 return -1;
 }
 return obj->tail->val;
 }
 
 bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
 return obj->size == 0;
 }
 
 bool myCircularQueueIsFull(MyCircularQueue* obj) {
 return obj->size == obj->capacity;
 }
 
 void myCircularQueueFree(MyCircularQueue* obj) {
 for (struct ListNode *curr = obj->head; curr;) {
 struct ListNode *node = curr;
 curr = curr->next;
 free(node);
 }
 free(obj);
 }
 
 | 
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 | type MyCircularQueue struct {head, tail     *ListNode
 capacity, size int
 }
 
 func Constructor(k int) MyCircularQueue {
 return MyCircularQueue{capacity: k}
 }
 
 func (q *MyCircularQueue) EnQueue(value int) bool {
 if q.IsFull() {
 return false
 }
 node := &ListNode{Val: value}
 if q.head == nil {
 q.head = node
 q.tail = node
 } else {
 q.tail.Next = node
 q.tail = node
 }
 q.size++
 return true
 }
 
 func (q *MyCircularQueue) DeQueue() bool {
 if q.IsEmpty() {
 return false
 }
 q.head = q.head.Next
 q.size--
 return true
 }
 
 func (q MyCircularQueue) Front() int {
 if q.IsEmpty() {
 return -1
 }
 return q.head.Val
 }
 
 func (q MyCircularQueue) Rear() int {
 if q.IsEmpty() {
 return -1
 }
 return q.tail.Val
 }
 
 func (q MyCircularQueue) IsEmpty() bool {
 return q.size == 0
 }
 
 func (q MyCircularQueue) IsFull() bool {
 return q.size == q.capacity
 }
 
 | 
 复杂度分析