给你一个 下标从 0 开始 的正整数数组 w
,其中 w[i]
代表第 i
个下标的权重。
请你实现一个函数 pickIndex
,它可以 随机地 从范围 [0, w.length - 1]
内(含 0
和 `w.length
示例 1:
**输入:**
["Solution","pickIndex"]
[[[1]],[]]
**输出:**
[null,0]
**解释:**
Solution solution = new Solution([1]);
solution.pickIndex(); // 返回 0,因为数组中只有一个元素,所以唯一的选择是返回下标 0。
示例 2:
**输入:**
["Solution","pickIndex","pickIndex","pickIndex","pickIndex","pickIndex"]
[[[1,3]],[],[],[],[],[]]
**输出:**
[null,1,1,1,1,0]
**解释:**
Solution solution = new Solution([1, 3]);
solution.pickIndex(); // 返回 1,返回下标 1,返回该下标概率为 3/4 。
solution.pickIndex(); // 返回 1
solution.pickIndex(); // 返回 1
solution.pickIndex(); // 返回 1
solution.pickIndex(); // 返回 0,返回下标 0,返回该下标概率为 1/4 。
由于这是一个随机问题,允许多个答案,因此下列输出都可以被认为是正确的:
[null,1,1,1,1,0]
[null,1,1,1,1,1]
[null,1,1,1,0,0]
[null,1,1,1,0,1]
[null,1,0,1,0,0]
......
诸若此类。
提示:
1 <= w.length <= 104
1 <= w[i] <= 105
pickIndex
将被调用不超过 104
次
方法一:前缀和 + 二分查找 思路与算法
设数组 w 的权重之和为 total。根据题目的要求,我们可以看成将 [1, \textit{total}] 范围内的所有整数分成 n 个部分(其中 n 是数组 w 的长度),第 i 个部分恰好包含 w[i] 个整数,并且这 n 个部分两两的交集为空。随后我们在 [1, \textit{total}] 范围内随机选择一个整数 x,如果整数 x 被包含在第 i 个部分内,我们就返回 i。
一种较为简单的划分方法是按照从小到大的顺序依次划分每个部分。例如 w = [3, 1, 2, 4] 时,权重之和 total} = 10,那么我们按照 [1, 3], [4, 4], [5, 6], [7, 10] 对 [1, 10] 进行划分,使得它们的长度恰好依次为 3, 1, 2, 4。可以发现,每个区间的左边界是在它之前出现的所有元素的和加上 1,右边界是到它为止的所有元素的和。因此,如果我们用 pre}[i] 表示数组 w 的前缀和:
\textit{pre}[i] = \sum_{k=0}^i w[k]
那么第 i 个区间的左边界就是 pre}[i] - w[i] + 1,右边界就是 pre}[i]。
当划分完成后,假设我们随机到了整数 x,我们希望找到满足:
\textit{pre}[i] - w[i] + 1 \leq x \leq \textit{pre}[i]
的 i 并将其作为答案返回。由于 pre}[i] 是单调递增的,因此我们可以使用二分查找在 O(\log n) 的时间内快速找到 i,即找出最小的满足 x \leq \textit{pre}[i] 的下标 i。
代码
[sol1-C++] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 class Solution {private : mt19937 gen; uniform_int_distribution<int > dis; vector<int > pre; public : Solution (vector<int >& w): gen (random_device{}()), dis (1 , accumulate (w.begin (), w.end (), 0 )) { partial_sum (w.begin (), w.end (), back_inserter (pre)); } int pickIndex () { int x = dis (gen); return lower_bound (pre.begin (), pre.end (), x) - pre.begin (); } };
[sol1-Java] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 class Solution { int [] pre; int total; public Solution (int [] w) { pre = new int [w.length]; pre[0 ] = w[0 ]; for (int i = 1 ; i < w.length; ++i) { pre[i] = pre[i - 1 ] + w[i]; } total = Arrays.stream(w).sum(); } public int pickIndex () { int x = (int ) (Math.random() * total) + 1 ; return binarySearch(x); } private int binarySearch (int x) { int low = 0 , high = pre.length - 1 ; while (low < high) { int mid = (high - low) / 2 + low; if (pre[mid] < x) { low = mid + 1 ; } else { high = mid; } } return low; } }
[sol1-C#] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 public class Solution { int [] pre; int total; Random ran = new Random(); public Solution (int [] w ) { pre = new int [w.Length]; pre[0 ] = w[0 ]; for (int i = 1 ; i < w.Length; ++i) { pre[i] = pre[i - 1 ] + w[i]; } total = w.Sum(); } public int PickIndex () { int x = ran.Next(1 , total + 1 ); return BinarySearch(x); } private int BinarySearch (int x ) { int low = 0 , high = pre.Length - 1 ; while (low < high) { int mid = (high - low) / 2 + low; if (pre[mid] < x) { low = mid + 1 ; } else { high = mid; } } return low; } }
[sol1-Python3] 1 2 3 4 5 6 7 8 9 class Solution : def __init__ (self, w: List [int ] ): self.pre = list (accumulate(w)) self.total = sum (w) def pickIndex (self ) -> int : x = random.randint(1 , self.total) return bisect_left(self.pre, x)
[sol1-JavaScript] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 var Solution = function (w ) { pre = new Array (w.length ).fill (0 ); pre[0 ] = w[0 ]; for (let i = 1 ; i < w.length ; ++i) { pre[i] = pre[i - 1 ] + w[i]; } this .total = _.sum (w); }; Solution .prototype .pickIndex = function ( ) { const x = Math .floor ((Math .random () * this .total )) + 1 ; const binarySearch = (x ) => { let low = 0 , high = pre.length - 1 ; while (low < high) { const mid = Math .floor ((high - low) / 2 ) + low; if (pre[mid] < x) { low = mid + 1 ; } else { high = mid; } } return low; } return binarySearch (x); };
[sol1-Golang] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 type Solution struct { pre []int } func Constructor (w []int ) Solution { for i := 1 ; i < len (w); i++ { w[i] += w[i-1 ] } return Solution{w} } func (s *Solution) PickIndex() int { x := rand.Intn(s.pre[len (s.pre)-1 ]) + 1 return sort.SearchInts(s.pre, x) }
[sol1-C] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 typedef struct { int * pre; int preSize; int total; } Solution; Solution* solutionCreate (int * w, int wSize) { Solution* obj = malloc (sizeof (Solution)); obj->pre = malloc (sizeof (int ) * wSize); obj->preSize = wSize; obj->total = 0 ; for (int i = 0 ; i < wSize; i++) { obj->total += w[i]; if (i > 0 ) { obj->pre[i] = obj->pre[i - 1 ] + w[i]; } else { obj->pre[i] = w[i]; } } return obj; } int binarySearch (Solution* obj, int x) { int low = 0 , high = obj->preSize - 1 ; while (low < high) { int mid = (high - low) / 2 + low; if (obj->pre[mid] < x) { low = mid + 1 ; } else { high = mid; } } return low; } int solutionPickIndex (Solution* obj) { int x = rand() % obj->total + 1 ; return binarySearch(obj, x); } void solutionFree (Solution* obj) { free (obj->pre); free (obj); }
复杂度分析